I like that one.
I placed the two ship to show the size difference. I just have to figure out if I want the attacker to be part of a pack and how many that pack should be. Any thoughts?
holy crap! I DO have a merchant ship in my story…it’s manned by a Leoben cylon… there should only be 1
I just need some focused comments on this ship so that I can more froward. Any comments will be appreciated.
I like it; it looks like a futuristic gun.
I’d do something about that detail on the top front, though. Makes me think of football laces. Maybe widen the short panels?
Seriously i had not noticed that until you just mentioned it and it so looks like laces.
Updated the hull. might fix the bay doors. I think I am done with the major modeling. I should be able to finish it off with some good texturing. Thoughts so far?
Its been a couple of weeks, but I finally think I have the rear section of the ship complete. Also added color to bay doors. I think I will put together a short animation for this ship in the next few days.
Is the hull reinforced so it could be used for ramming into things? I’m thinking of “Daybreak” where Adama pulled that stunt on the Cylons
I am actually rendering a short animation that should say alot. Not sure if I should release it to others yet.
I changed the size of the bridge because the previous was too large. I also adjusted the engine exhaust. What do you think?
I like it, but I’m still getting the ‘football laces’ vibe off the top deck.
When I get a little farther along, I hope that vibe passes. But thanks for the support.
That helps.
Got some advice from Sean on the color for the lights. I know it will need more detail. but what do you think?
On the guns
I was just thinking : with all the batteries lined up single file, a Cylon raider could take them all out in one strafing run. Need to spread the guns out for all-round arc of fire, yet be difficult to shoot down. Also would be good if the guns could support each other in suppressive fire.
On the hangar bay
Some thoughts: how does one clampdown the fighters to the hangar bay? (Just in case the inertia dampers in the ship break down) Also, the hangar deck Chief’s division (as per RDM’s story bible) would be in charge of handling ground traffic in & out of the hangar bay area. There would be some kind of road markings on the floor.
I haven’t created a landing system for the fighters yet, but I could use magnets to explain how the ships stay in places.
Changed the lighting scheme. what do you guys think?
Nice. Saves night vision.