Dungeons and Dragons (d20 RPGS)

I’m sure in a group like this… I can’t be the only one…

I played when I was 13, and I started playing again a few years ago, I’m now 37. I am having alot of fun playing it as… not as an adult… but older.

Any other Players? Has anyone heard anything about v.4?

Oh yeah. This group has a lot of D&D fans.
Check out the thread “Gary Gygax has died”. (I know how to insert a link to a post , but not how to insert a link to a thread. But if you hit “Search” and type in “Gygax” you will find it )

Another podcast I listen too had a mini-preview of 4th edition (kind of a surprise when they talked about it.)

http://revision3.com/trs/proball/ at a little after the 20 minute mark.

When i was in middle school i played it with my friends. I can’t remember the specifics but what i recall is a group of people sharing a form of communal story telling. Never got why parents were against it. i could think of much worse things to do. hell i did them with less grief.

still if feel no shame to say i liked D&D

Ty-The-Giant

You are most certainly not alone. Not only do I play D&D (2 campaigns one 2nd ed. and one 3.5 ed) I also play in a Wheel of Time d20 tabletop, I run a Buffy the Vampire Slayer RPG thats is based off of the Unisystem (1-d10). I’ve played in ShadowRun, GURPS, SERENITY, Robotech, d20 Modern. And a few other obscure d20 systems.

I am not only a gamer (one who knows the distinction between RPG & video gamers) but I am a LARPer.

I’m a chic to boot. :D:cool:

GothicJossMinion.

I love D&D! I used to play it with my family, and now I’ve been keeping my eye out for a group in the area. I miss it, and I can’t find anyone around who plays it. I’ve just played 3.5 edition, but I once played a module from a campaign called the living dead (if memory serves me). It was a really cool one because it was set in the 1800s and involved supernatural/paranormal stuff. Fun stuff.

I’m a chic to boot

Woohoo! Gamer chicks unite!

I have a group of friends that I started playing D&D with around the year after high school. We all pretty much took a crack at DungeonMastering, but one friend ultimately had the best campaign—and beautiful set of painted figures. A, throughout our 20s we played D&D (or some other game) every Friday (just about.). As we all got older, and our lives busier we got together less often, but still kept RPGs going. For a long while, I gamemastered Star Trek: The Role Playng Game (The FASA one), and that was a lot of fun. The adventues of the U.S.S. Replubic, under Captain Hildric, got into a lot of fun adventures.
More recently, now that we’re all in our early 40s, with wives and kids and houses all demanding our time, we get together less and less, but still try to do some kind of gaming every other month if possible. In recent years, we’ve gotten into an RPG called Deadlands, which is really fun–and I highly recommend it. It’s kind of Wild West setting (circa 1876 America), where the characters are gunslingers, mad scientists and indians with real spells and the world is full of undead, black magic, and rival railroads—and a North and South where the Civil War nevers ends.
Will I still be doing this stuff when I’m in my 60s? I wonder…

Of Course.

Gaming groups go through phases and the gaming night might change ump-teen million times due to work/school/family schedules but we’re young enough that we manage 2 games a week (Friday night & Saturday night) With extra thrown in where and when we can. Its our cheap fun thing to do. Since we all have most of the books for most systems we just rotate who DM’s and what the setting is. I’m in a classic D&D game & a Serenity game, I run a Buffyverse game set in WW2. Its something that we have multi-genartional gamers. And unlike the movies, clubbing, bowling, etc. It doesn’t cost us money and unlike MMORPGs Like Evercrak, World of morecrack, and City of no storyline this has helped bring couples together not into strangers. We use D&D to teach some kids we tutor good decision making skills, consequences to actions, creativity, positive hobbies, and Social interaction. We have a couple of previous delinquents, an autistic girl, a physically handicapped girl, and a blind kid who play with us on Saturday nights. And we also use this group as a training grounds for new gamers.

Fun FACT: Making a lesson plan for a multiage afterschool activity group is exactly like planning out a RPG campaign for a bunch of PC’s with different alignment. :wink:

Huh. I’d have thought them all Chaotic Neutral.

All this talk about DND is making me miss it more and more. That’s it… it’s settled… this summer I’m gonna suck it up and DM for my friends. I’ve always been the DM (except for a couple games I played with strangers), and I enjoy it, but it’s a lot of work. I might as well go for it though… I have a bunch of friends who’d be interested in learning.

I really want to design a national treasure style game. The first time I watched that movie I couldn’t help but think, “this’d make an awesome premise for a DND campaign”.

that was just too good :cool:

Obviously you’ve not taken a good look at childhood dynamics.

Any child under 14 y/o=Chaotic.(They do stuff sometimes and even they don’t know why)
Tattle-tales=(break down thus)
Lawful Good=Everyone must follow the rules.
Lawful Evil=If I have to follow the rules everyone else must to.
Bullies=Chaotic Evil or a misdirected Chaotic Neutral.(These are your future DMs, Rules Lawyers, Orc Figthers, etc.)
Bookish types=Chaotic neutral/evil maybe a few good (These are the ones to watch there smart enough no to get caught)These are your wizards and rules lawyers.
Athletes=Chaotic Good/Neutral, few Lawful Good.(These are your fighters and paladins.)
Instigators=Chaotic anything (These are your Rogues)
Little Helpers=Lawful Good (These are your Clerics, Paladins, and Diplomats)

Once you learn what class and alignment your students are you can plan ahead. I’m a 15th level Teacher multiclassed with 10 levels of Rogue. These kids don’t have anything on me. :cool:

Cool! You must have some awesome spells and magic items at that level.
Spells like Silence 15’-sized Classroom, Detect “Dog Ain’t My Homework” Lie, Imbue Magic Eraser
Magic Items like Wand of Polymorph Troublemaker, Potion of Pay Attention, Staff of Create Juice and Cookie Snacks

Actually, here’s a serious queston for you, GothicJM: I’ve got two girls 8 and 5 years old. And in a sense they “role play” all the time: they’re always pretending to be this or that. And they certainly love games. But I would love to give them a taste of Role-Playing Games. Is there any version of D&D or a way to modify D&D so it’s appropriate for kids my age? Or other RPG that fits that definition? I’d love to cement the idea in their heads that there’s other avenues for exploring their imaginations aside from TV or computers games (we limit their TV and computer time somewhat—more than most parents.)

LMFAO~~~ :D:p

Actually, here’s a serious queston for you, GothicJM: I’ve got two girls 8 and 5 years old. And in a sense they “role play” all the time: they’re always pretending to be this or that. And they certainly love games. But I would love to give them a taste of Role-Playing Games. Is there any version of D&D or a way to modify D&D so it’s appropriate for kids my age? Or other RPG that fits that definition? I’d love to cement the idea in their heads that there’s other avenues for exploring their imaginations aside from TV or computers games (we limit their TV and computer time somewhat—more than most parents.)

I introduced 3.5 Edition D&D to my nephews when they were 8, 10, & 12. respectively. B/c I also LARP in a very D&D type setting. We have lots of families that play some of our children are wielding padded swords and wearing tabards before they think of playing Pokemon, PowerRangers, etc. RPG’s just like any other media you allow your children to view is up to the parent to decide if their child is ready. If you allow your kids to watch Lord of the Rings, Chronicles of Narnia, Harry Potter, etc. Then it would be probably safe if you were to run a kid friend D&D campaign like maybe prepackaged modules it would probably go hand in hand. B/c you the parent and as the DM would control the main story line and how much violence etc. would be involved. Children who start RPG’s early on have a tendency to be better at quick math and have a higher vocabulary, as well as excellent creative writing skills. The 8 y/o definently, the 5 y/o depending on reading and writing skills, I would start off as a dice roller, perhaps help mom or you with a character. The main thing is teaching them good values, that this a fun game, and also thanks to a few loonies ensure that your children understand its all make believe. Aside from 3.5 D&D which has alot of rules, I would also suggest any setting you think they might be interested in from the Unisystem or GURPs. Maybe start them off with a card game like MUNCHKIN from Steve Jackson Games. Let them pick out their dice bags and dice sets too, thats a great bonding ritual. So in my opinion most RPGs would be okay for the older girl but the 5 y/o may take a couple of years before she’s ready. But that just gives you time to interject some starter games and ideas.

Thats my 2 copperpieces worth…:wink:

Wow. Thanks so much. More like a 2 platnium piecs worth, I’d say. Sounds like, for my girls, I should start slow—there’s no way we’d let them (5 or 8 year old) watch Lord of the Rings, Chronicles of Narnia or Harry Potter yet. They’d be way too scared. Maybe I’ll shop around for some D&D modules regardless, and maybe there’s something I can tone down for the 8 year old. But Munckin is a great suggestion!! Even I’ve played that often with my old-fart 40 year old buddies. I’ve got one of the expansions to Munchkin that I bought recently–called The Good, The Bad and the Munchkin sitting right over there on the shelf in my office—unplayed as of yet. Munchkin would be a great way to introduce them to the landscape of a D&D world. For long time gamers like myself, Munchkin is a hilarious parody of D&D—makes me laugh.
Anyway, thanks for the advice. Much appreciated!!

Always happy to help introduce the little ones into RPGing. Munchkin is fun and easy, plus if you use d10s to mark your level it can help inroduce the die types to them as well. And anything can be toned down. Instead of killing bad guys, beat them up. Always at this stage make sure they understand they are the shiny white hero’s fighting for good, and have the bad guys be like goblins and kobolds which aren’t too scary. Also unlike watching a movie where they are bystanders playing a RPG they get to interact. They have some measure of control, thus its less scary when they have a magic wand to make the monsters go away or a big sword to smack them back with. Also the oldschool D&D cartoon is out on DVD which also very kid friendly. The only really scary thing in it is Tiamet which as a cartoon not too frightening.

And here I go a babbling along. Sorry I just love children and give advice its the teacher in me coming out. :o

Frak. There was a post on geekparenting.com or geekdads about kids and RPGs. All I could find with a quick google is this site, which seems interesting.

It’s not babbling to my ears. Pure gold. Thanks again. I like your point about the idea of magic wands and so forth giving them a measure of control. I’m thinking there might be a creative way to enhance muckins by using figures they can move around as their characters…and maybe even a map area to give them a feeling they’re walking through the adventure.

Thanks Pike! I checked out that site. Faery’s Tale and Eco both look promising for my little ones.

Awesome. Really great idea. They have alot of figures now that are already painted and manifactured that you can by some gaming stores. Also regular board games like CLUE/CLUE jr. are also a great way to get them into the figures and hopping around a game mat. I strongely discourage using any edition of D&D that earlier than 3.0. The reverse math is confusing to most adults. Also as children grow older RPging provides an outlet for the frustrations of adolescence. Let kids that seem to be drawn to kleptomania play rogues, those drawn to hitting friends and family play barbarians etc. Show them an acceptable appropriate outlet and they’ll get it out that way. My 11 y/o nephew now thinks that drinking is stupid & nasty and makes you stupid but his 1st character was a half orc barbarian which he started playing at age 9 and you wanna know his unprompted RP.

1st Tavern scene:
me: “Kyle you are in a tavern what do you want to do?”
Kyle: “I wanna get a drunk and start a bar fight!”
me: ((shakes heads and sighs) “Okay roll intiative -5 due to you being slow and clumsy while drunk.”
((End the end he fought for awhile but to teach him consequences he got arrested and had to be bailed out by the paladin in the party and he also was -5 to all of his rolls the next day due to hangover.))

1st combat:
me: “Alright guys you are surrounded by hobgoblins and owlbears what do you do?”
Kyle:“I take out my 2 handed sword and kill them before they kill us!”

Shortly there after he stopped getting in trouble at school. And his decision making skills improved. Last time we played he played a Paladin of Pelor, talk about a gear switch.